GameAnalytics
Design system
Leading the design system for GameAnalytics, delivering a synchronized UI and token architecture that powers data-dense analytics for over 100,000 game developers while enabling multi-theme and white-label customization.


Role
Skills
Duration
Overview
In 2019, GameAnalytics set out to redesign its core SaaS platform, but maintaining UI consistency across complex features quickly became a challenge. I took on the role of leading our design system efforts end-to-end. Beyond building components, libraries, variables, and design tokens, as well as automating tokens to code, I established the governance and workflows: documenting UX patterns, setting clear rules for component usage, and creating standardized templates for feature specifications and documentation. This gave us a solid foundation to handle white-labeling and multi-theming down the line, aligned design, product, and engineering, and ultimately doubled our shipping speed for new features.
The challange
Maintaining UI consistency was an uphill battle as the platform grew. Design and engineering were working in silos, leading to duplicated components, diverging styles, and heavy design debt. Without central guidelines, every new feature required building basic elements from scratch, which slowed down product releases and made multi-theme rendering or white-labeling nearly impossible.
1
Button
Border radius :
16
2
Icon / Outlined / Plus
Depends on :
Icon / Outlined / Plus
3
Label
Text align :
center
4
Icon / Filled / CaretDown
Depends on :
Icon / Filled / CaretDown
Button
1
2
3
4


The Architecture
To solve this, I designed a multi-layered structure that bridges design and code
Governance & Workflows
A design system is only as good as its adoption. I focused heavily on making the system easy for product, design, and engineering teams to use
The Result



